Classic Picotris
A downloadable game for Windows, macOS, and Linux
A (mostly) accurate NES Tetris clone
Features:
- NES Tetris scoring, speed, DAS behavior, blocks rotation and spawn.
- On screen DAS gauge.
- Four different themes to choose from.
- A "Customize" screen with some gui options, like showing/hiding the DAS gauge and stats.
- Fully working replay system: after each game a "replay.txt" file is created, simply drag&drop that file into the replay menu to load it. Alternatively, a replay string is copied to your system's clipboard for quick sharing. A Ctrl+V on the replays menu will load the replay currently in your clipboard.
As always, here's another project that I started because I was bored and I just wanted to put down some code. Since I love Tetris, I wanted to understand how Tetris is made "under the hood", so making a Tetris clone looked like good enough challenge. I decided to make a clone of NES Tetris since it's the one that I like the most and I'm most accustomed to (NES Tetris is the Tetris used during CTWC, the Classic Tetris World Championships), so I already had a pretty good grasp of how it feels to play.
I wanted to make a minimal, functional game, with no frills or super amazing graphic effects, just something that I can use to train and to play Tetris using Pico-8, instead of having to rely on often laggy NES emulators.
I really learned a lot while making this, trying to overcome difficulties and studying how NES Tetris is working. In the current state, I'm confident the game is pretty much done, with just a handful of (really minor) bugs, and I know it because it's been in this state for at least two months, but I always played the game instead of completing the final touches needed for submitting it. That, in my book, is a good sign of a game that works.
Link to the Lexaloffle BBS for the HTML version, and changelog: https://www.lexaloffle.com/bbs/?pid=150444#p
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